The same goes for scrolls, btw. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. service@paizo. At the end of them getting closer to level 20 it won't even matter as you'll be rolling a d20 for your damage with your barefists while attacking. Casting Spells From A Wand. When you begin the crafting process, choose a spell to put into the wand. 3d4+3 in total. Divination Magical Staff. 633 4. The Wand of Magic Missiles in the DMG for 5th Edition is the same as that except no restriction on how many charges can be expended at the same time. No magical experience required. 0. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more!Get app Get the Reddit app Log In Log in to Reddit. Kobold Legacy This doesn't reflect the latest rules and lore. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. 598 4. The best use of Magic Missile is forcing concentration saves, and Wand of Magic Missiles lets you cast the spell without a spell slot. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 5th-level magic missile. A level 2 Sorcerer has 3 spell slots. A wand of hold person is usable by either, regardless of who crafted it (2nd level for cleric, 3rd for wizard). Frequency Once per day, plus overcharge. The damage for the area of effect is 1d4+1 and if you are an evocation wizard, you get to add your INT bonus, so potentially up to 1d4+6. fandom. For every 2 caster levels beyond first. Basically, Magic Missile is treated as an area effect attack. com. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. You should be able to enjoy the video. For 1 charge, you cast the 1st-level version of the spell. It genuinely is a great option for anyone with the Magic Missile spell, which is found in the Arcane and Occult traditions. That shit is boss. Unfortunately, you are only considered to be wielding weapons while juggling and Wand of Manifold Missiles requires you to wield it to shoot missiles each turn. The other ring combines the Radiant Orb ring and Callous glow to provide an all in 1 radiant. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. Wand, uncommon. Wand of striking and wand of magic missile: The low damage potential of these wands for ranged attacks makes them less useful as the game progresses. As long as total spell level doesn't exceed 4 it can be placed in a wand. Depending on the art for the other cards, you might. A magical item radiates a magic aura infused with its dominant school of magic. You have to either cast that spell during the process, or someone else must do so in your presence. Wands I agree are generally a little plain, except for the Wand of Manifold Missiles. Site BO-73 Aerial view circa 1962. The robes benefit only characters who can cast arcane spells and whose alignment. Your Level. Crafting & Treasure. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. Drain Bonded Item [free-action] Arcane Wizard. View to NorthEast. . Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. 205 4. Also he had a staff of defense. So I what GMing for the first date my custom Scouting campaign, and my Rogue uses a wand of charm missile with 8 charges link on to against and last enemies of the session, and vaporize him. Reactions: Aldarc and Fanaelialae. A MM wand created with caster lvl 9 deals 4d4+4 damage and costs 6750 gp. Wands are fun to give out because you can pick just about any spell that the group can cast that they probably wouldn't prep. Cast each for 1 action. Specific spells you learn come from your conscious mind, which shapes the raw psychic power from your subconscious into the forms and phenomena that you intentionally cast. Slashing Gust H: Cut creatures with ripples of air. Special Equipment. Magic Aura HU: Change how an item's magic appears to detecting spells. There are also "specific" Wands at a given level, which follow their own rules for scaling and pricing, which means you could not, for example, take a Wand of Magic Missiles (1st) and upgrade it to a Wand of Manifold Missiles (1st), since they are fundamentally different items with different pricing scaling and effects. Bulk L Usage held in 1 hand . Second, kobolds are always on the lookout for magic that might help. This wand has 7 charges. Stabilize: Stabilize a dying creature. Usage held in 1 hand; Bulk L. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Basically, cast again at risk (50/50) of destroying the wand. Find Your Next Adventure On Demiplane - Matchmaking, Video, Voice, Shared Journaling, And Much More To Come!Item 3+. You can increase the spell slot level by one for each additional charge you expend. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. Rocket is a general term used broadly to describe a variety of jet-propelled missiles in which forward motion results from reaction to the rearward ejection of matter (usually hot gases) at high. The missiles can target up to five creatures within 30 feet of the caster, or one creature within the same range. CryptoSpell 2. Wand. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. The junction fittings comprise a fitting body having a primary bore and at least two feed bores. If you cast the level 7 version, or cast seven level 1 versions, your wand is now empty. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Yes, as in official DnD rules, unless it states otherwise in the wand's description, wands have a limited number of charges. • 1 yr. ) The description of the wand of shield on p. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. 592 4. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. Otherwise I suggest you check out AoN and have a browse of all the magic items sorted by level, that's what I usually do when I'm wondering what trinkets to give people. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. r/Pathfinder2e. I am assuming with the fact it says "when you cast" something like Healing Spirit and Flaming Sphere don't get to use the buff in. Source Core Rulebook pg. Make a spell attack roll against a single creature. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces. Wand Of The War Mage. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. They kinda are like a staff, albeit only 1,5 spell slots and recharges every day. Permissions and credits. You send a dart of force streaking toward a creature that you can see. Wand of Magic Missiles Wand, uncommon. Then my dm suddenly decided we would be doing Pf2 instead (which is good I like it more anyway). This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. r/DnD A chip A close button A chip A close buttonForget reserve feats and spells per day, just throw a BFC spell in every encounter and spam magic missile. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. The Wand of Magic Missiles is more powerful than a low-level wizard, but. The Wand of Magic Missiles is more powerful than a low-level wizard, but it's slower to recharge than the wizard's spellcasting, so you can't use it often. This will obviously make them. Wand of Manifold Missiles is always a great go to. Its range increases by 30 feet. Craft Requirements Supply a casting of magic missile of the appropriate level. As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. The spells that can be cast from a staff are listed. Uncommon items are mostly on table F (this is where the wand of magic missile is). an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. How do I make it deduct the amount of charges used, rather than just deducting one each time?A default Wand of Magic Missiles has seven charges. As an added bonus, it stacks with Item bonuses to speed from most magic boots. Most wands are wood, but some are bone. By my understanding, this works with other magic items as well, like if you had a Wand of Manifold Missiles you could use it as your Wand Implement. You only need to learn one 1st-level formula to Craft a magic wand. Or 750 gp if you can cheese out a Paladin somewhere making them. This won't affect later turns, which will just give you a single missile at the start of your turn. Cant wait to see more! Hello again. These bracers are made from plates of durable mithral and gleam like the summer sun. Each wand holds a spell of a certain level, determined when the wand is created. buying a 7th level wand allows you to cast 7th level magic missile and buying a 3rd level wand allows you to charge 3rd level magic. Activate (Cast a. You can increase the spell slot level by one for each additional charge you expend. Think you need to be an artificer for that. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 3rd-level magic missile. Weight light. Or 750 gp if you can cheese out a Paladin somewhere making them. New reach weapons (Treasure Vault) 132. 7. underdabridge • 9 yr. Chuck in a level 5 wand of manifold missiles and that's 15d4+15 auto damage for 10 rounds. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Activate Cast a Spell. but hilarious because 23d4+23 force damage that auto hits is always funny. Your chance of getting a magic missile wand is 2% on that table, and you have 8 rolls. DMs can houserule this differently, but by default an item must be explicitly constructed to be an arcane focus (PHB, p. Is it possible to use a bard’s college of whispers “psychic blades” feature on a “wand of magic missiles” attack? Psychic Blades only works on weapon…Dyzallin Shraen Dyzallin Shraen wants nothing more than bring the city of Shraen under his sole control. That'd mean that you've spent all feats from your class except the first level one to get it so you'd be a pretty trash fighter, rogue, etc. 0. If you expend the wand's last charge, roll a d20. Similarly, a Wand of False Life is a great pickup, since it lasts 8 hours, and gives you. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Usage held in 1 hand; Bulk L. For example, Mage Hand. Wand of Sleep is useful for quite a lot of enemies, but can be handled by a mage with Sleep just fine. Also, Wands are typically supposed to be fun and unique ways to handle spells. Breath Weapon, Energy Emanation, Energy Shot, Fling Magic, Implement's Interruption, Telekinetic Assault Sword of Anathema Alicorn Lance, Aligned Oil, Anarchic, Ancestral. For paizo: Add a feat that allows one free overcharge of wand per day, flavourful and kinda in power with some higher level feats. Source Core Rulebook pg. Then you can load up on wands of manifold missiles as they become available for more missiles. Staff. Usage held in 1 hand; Bulk L. Effect You cast Magic Missile at 3rd level. They give an Item bonus, unlike the Elvenkind duo, so it stacks with Longstrider if you get access to it, the Monk speed boost, and the Barbarian speed boost. This wand has 7 charges. These cursed wands take a twist off of of the Wand of Manifold Missiles by having a chance of turning your magic against you! They also feature a new mechanic called "Siphon Magic", in which a cursed item takes a spell you try to cast and turns it into a different spell. Spell Focus Items are Items that can be equipped by players to cast specific spells which require a spell focus item. It can be counterspelled, it is warded off by globe of invulnerability, etc. An arcane focus is made specifically to be an arcane focus. Now, I know that at higher levels, magic missile is kind of pointless (except against multiple low-health enemies). Early on, they are worth keeping, especially if you don't have good ranged options. Wands have a finite number of charges, but can be recharged by certain means (unless. Hello all! After seeing the Frost Staff video on youtube from. Choose targets each time. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. In most cases, it works as a +1 greatsword. Sigil H: Leave a magical mark. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. To my knowledge, the Wand of Magic Missiles does the exact same thing as the magic missile spell, except it can cast more than most lower-level wizards can. An individual 7th level PC has 720 GP of total items, and likely only 125 GP of it in negotiable currency. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. Hey there. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. "Component" should probably be "Components". Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. Then flavour them as getting out a jar of clearly mundane grease with the word "arcane" scrawled above the label. Summon Instrument H: Conjure a musical instrument. These willing mummies become the most powerful of their kind, rising above their brethren like an emperor above their subjects. This contains the word treasure in elvish and a 2-action DC 21 thievery check will unlock the compartment providing a Wand of Manifold Missiles(first level) as well as a Barkskin Potion and Potion of Leaping. Most of those forced into undeath as mummies are bound to tombs, temples, and vaults as guardians. Especially if you level. The lich can Interact to remove or store an item. You can increases the spell slot level by one for each additional charge you expend. My favourite magic missile trick familiar with valet two level 17 wands of manifold missile magic missile signature spell for a sorcerer Take an action to command the familiar to hand you both wands, and spend an action to single action cast level 7 magic missiles from them. Just slap the word arcane in front of them. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. It is indeed useful in the beginning, but it is alerady identified, so a better use would be so try not to use it and sell it in de Friendly Arm Inn. There are also speciality wands, which cast a spell while changing the specific effect of the spell; for example, Wand of Manifold Missiles casts Magic Missile as usual and then has the effect: "After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1. In between the second and third wall there is an obvious compartment on the wall. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. Business, Economics, and Finance. I found two magic missile wands, so I used some charges on one of them and then switch. Each spell level's wand is listed as a separate item in the treasure chapter and, as such, requires a different formula. The Wand of Missiles of Imoen has few charges. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. Objects are not damaged by the spell. Activate [reaction] Interact Frequency once per day; Trigger Requirements. Any item that has been animated by magic. PF2 Animated: Wand of Mannifold Missiles. Paying a little more than two and a half wands worth to eliminate all of those drawbacks is not a good price point, IMO. Keep using them until you get more spells per day than combat rounds per day (e. Basically, you get 1 missile per action you spend casting the spell. Occultism CheckThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Top rated: 3 ⭐ Lowest rating: 1 ⭐ Summary: Articles about Wand of Magic Missiles | Critical Role Wiki – Fandom A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Price 700 gp. rechargeable. A Wand of Fireballs is a wand that can cast the Fireball spell. 11. Foci from Shadowrun are like this. Note Wands + Staves are very expensive so around level 10 I would start looking heavily into scrolls to supplement your spell slots. The wand regains 1d6 + 1 expended charges. Choose targets each time. 598 4. Let's say you need a bucket of water to cast the spell, but you only have a glass of water. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Choose targets each time. I typically use lesser wands at early levels that don't recharge. and a cleric 1/wizard 1 can use just about. I think generally the idea is that your casters will acquire a wide range of wands, because they charge automatically and don't require investment, you can have as many as you. During the adventure, I found a magic wand called a wand of shield. Stored Items The runecarved lichcan store items inside its body, as detailed below. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. This long, slender wand is constructed of silver, polished to a mirror shine. Obligatory post of the Deadly D8 video on the Wand of Manifold Missiles. When regaining 4-5 charges daily, this wand can produce 12-15 missiles per day on average, with a maximum of twenty-one missiles. Longtime subscriber to this sub, though I'm a smidge of a lurker. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. Cantrips, focus spells, and rituals can’t be placed in wands. Choose targets each time. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level. For 1 charge, you. A wand contains a single spell which you can cast once per day. Wands are great because they have the opposite effect - players want to use their wands often so they’re not “wasting” the charge. You choose the target for each missile individually. Reply. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. It can be sold for 225 gold pieces I think and that isn't bad for that part of the game. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The enemies had very little HP left, so he wanted to cast magic missiles to try to take out a few of them at the same time. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. This mod adds a pair of rings to the tutorial chest, Arron in the grove, and an act 3 vendor. Targeted killing through stealth and subterfuge is the expertise of an assassin. Magical Wand Usage held in 1 hand; Bulk L This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. 1. Wand of Manifold Missiles (1st-Level Spell) Item 5. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. You fire a ray of heat and flame. Each spell level's wand is listed as a separate item in the treasure chapter and, as such, requires a different formula. Putting the link in the body again because anything else doesn’t work and I fear the mods may be dead. It is also limited by its carrying capacity — which for a Tiny creature with a Strength of 4 is 30 lb — but this is not a problem for most items. After you cast the spell, an additional missile or missiles are released from the wand at the. " I'd say that additional missiles fired as if you Cast a Spell from the spell list gained through the Psychic Spellcasting class feature would qualify as "using Psychic Spellcasting", therefore Unleash Psyche should work. Source Core Rulebook pg. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Treasure comes in all sorts of forms, from humble copper coins to incredibly powerful and valuable magic items. One enemy creature within medium range. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. . On a success, you deal 3d6 electricity damage. Blue dragon sorcerer with a sparkler wand and magic missle necklace might as well be god. Drain Wand [free-action] Frequency once per day; Requirements Yulthruk hasn't acted yet on his turn; Effect On his turn Yulthruk can Cast a Spell he's prepared and already cast this day without spending a spell slot. Magic Missile is a Lvl 1 Spell from the Evocation school. Wand of Manifold Missile: 1 missile per action. Effect You cast Magic Missile at 3rd level. " 375 gp x 3 x 10 = 11,250gp for empowered fireball (15d6) 375 gp x 3 x 10 = 11,250gp for normal fireball (10d6) The rules make a lot more sense when you read. As an action, a spellcaster attuned to the wand can expend one or more charges to cast Fireball, which when cast from this wand has a spell save DC of 15. A magical staff is an indispensable accessory for an elite spellcaster. As an added bonus, it stacks with Item bonuses to speed from most magic boots. Spread per day. Essentially I had an idea for a dumb 5e character to spam Magic Missile wands. Wand of Magic Missile II. Source Core Rulebook pg. Your manapool (or Magicka pool, I guess) is smaller than the minimum requirement for the spell to be cast. Yes. Spread per day. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. It's called overcharging the wand. The appearance typically relates to the spell within. Not bad for a boss fight, imo. For 1 charge, you cast the 1st-level version of the spell. It is good, like really good. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. Wand, varies. Activate Cast A Spell. These wands could. For a caster level 10 wand it costs 30,000 gp. Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. Summon Instrument H: Conjure a musical instrument. Description [edit | edit source]. Also expensive as hell. Open menu Open navigation Go to Reddit Home. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. This means it will take 5 days of preparation. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Due to their association with spellcasters, wand implements are connected to magic and its practice, as well as the direction and manipulation of energy. After you cast the spell, an additional missile or missiles are released from. Wand of Manifold Missiles (7th-Level Spell) Item 17. Wand Of Magic Missile. You'd need to do some work to track down a seller of the wand or a key component for crafting. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. Price 700 gp. You can increase the spell slot level by one for each additional charge you expend. Type 1st-level spell. Wand of Wonder: 0 for haste, petrification, stoneskin, and strength; normal spell levels for Stinking Cloud, Lightning Bolt, Fireball, and Web Wand of Missiles: 1 Wand of Sleep: 1 Wand of Fire: 2 (Agannazar's Scorcher) and 3 (Fireball) Wand of Lightning: 3 Wand of Monster Summoning: 3, but it doesn't matter Wand of Fear: 4 Wand of. Even in a high magic game, I'd personally never give out something that powerful that early. Wands of magic missiles will, when "z"apped, allow the player to shoot a bolt in any of the eight directions surrounding them. Need Help? Mon–Fri, 10:00 a. Some willingly undergo the process, embracing death to live beyond it. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. I'll edit the starting post accordingly. Wand of the Heavens: Flamestrike - 8-48 to target: Sold in Sorcerous Sundries in BG, and in Ulgoth's Beard (TSC) Wand of Lightning: Lightning Bolt - 6-36 damage to all creatures in path: Sold in Sorcerous Sundries in BG: Wand of Magic Missiles: One missile causing 2-5 damage: Tranzig in Feldepost's Inn in Beregost on Chapter 3, Sorcerous. DMG 141 states, The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. By my understanding, this works with other magic items as well, like if you had a Wand of Manifold Missiles you could use it as your Wand Implement. 0 Price 160 gp Wand of Manifold Missiles (3rd-Level Spell) Item 9 Source Core Rulebook pg. Choose targets each time. Usage worn bracers; Bulk. The players in my group are buying wands of magic missile (randomly rolled for at a magic item shop) they say that there are multiple levels of magic missile wands available to buy that allow you to cast it at higher levels (e. You also learn to use polearms, the signature weapons of the runelords, and can acquire the secrets of the mighty, ancient magic items called aeon stones, embedding them into your skin. CryptoThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. The sound effects really add to the video, haha. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. This wand increases a spell’s duration. Hello again. So you Also get your arcane die. Usage held in 1 hand; Bulk L. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 1st-level magic missile. Wand of Longstrider 2. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Ring of Manifold Missiles adds 2 additional targets to all castings of magic missile, just like the amulet does from the Underdark. This is such a weird comment. Staves. Firstly: It says: "While holding it, you can use an action to expend 1 or more of its charges" & "You can increase the spell slot level by one for each additional charge you expend. Wand of Manifold Missiles Neckless of Fireball. Wand of heal too granted this comes with a feat tax of trick magic items but I like to have it to grab a lot of various scrolls. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Wand, uncommon. that's how all of the really fun ones are. A CL9 wand of magic missile costs 6,750gp, requires being held, requires spellcasting knowledge or UMD, and only has 50 charges. Great. Learn More. You're likely to find many of these, so the best strategy is to use and drop as they are not worth recharging. 8d4+8 is an avarage of 28 damage per round for as long as. This roman-candle-turned-deadly will make your enemies retreat in fe. your total cost would be: 1. Any character may assist with preparation when properly instructed. Wands are Arcane Focuses, meaning classes that use them as their focus for spellcasting can use this wand in place of an orb or other wand. Material preparation takes one day per 25gp of cost. ago. Every 2 spell levels higher you slot the spell, you double the number of missiles you get with each action (i. Wand of magic missiles. Stabilize: Stabilize a dying creature. Similarly, a Wand of False Life is a great pickup, since it lasts 8 hours, and gives you. The blessing of your deity heightens your healing ability, making your mundane healing work as if by magic. Lightning does very solid damage and has very good scaling, especially when compared to most other damage dealing wands.